123456789101112131415161718192021222324252627282930313233343536373839 |
- #include <cstdio>
- #define Vector Point
- using namespace std;
- struct Point {
- double x;
- double y;
- Point(double x, double y) : x(x), y(y) {}
- bool operator==(const Point &that) const {
- return this->x == that.x && this->y == that.y;
- }
- Point operator-(const Point &that) const {
- return Point(this->x - that.x, this->y - that.y);
- }
- Point operator+(const Point &that) const {
- return Point(this->x + that.x, this->y + that.y);
- }
- };
- int main() {
- double x11, y11, x12, y12, x21, y21, x22, y22;
- while (scanf("%lf%lf%lf%lf", &x11, &y11, &x12, &y12) != EOF) {
- scanf("%lf%lf%lf%lf", &x21, &y21, &x22, &y22);
- Point p1(x11, y11), p2(x12, y12), p3(x21, y21), p4(x22, y22), p5(0, 0);
- if (p1 == p3) {
- p5 = p1 + ((p2 - p1) + (p4 - p3));
- } else if (p1 == p4) {
- p5 = p1 + ((p2 - p1) + (p3 - p4));
- } else if (p2 == p3) {
- p5 = p2 + ((p1 - p2) + (p4 - p3));
- } else {
- p5 = p2 + ((p1 - p2) + (p3 - p4));
- }
- printf("%.3lf %.3lf\n", p5.x, p5.y);
- }
- return 0;
- }
|