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- type Solution struct {
- r float64
- x float64
- y float64
- }
- func Constructor(radius float64, x_center float64, y_center float64) Solution {
- return Solution{
- r: radius,
- x: x_center,
- y: y_center,
- }
- }
- func (this *Solution) RandPoint() []float64 {
- phi := rand.Float64() * 2.0 * math.Pi
- radius := math.Sqrt(rand.Float64()) * this.r // !!!
- dx, dy := radius*math.Cos(phi), radius*math.Sin(phi)
- return []float64{this.x + dx, this.y + dy}
- }
- /**
- * Your Solution object will be instantiated and called as such:
- * obj := Constructor(radius, x_center, y_center);
- * param_1 := obj.RandPoint();
- */
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