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							- type NumMatrix struct {
 
- 	acc [][]int
 
- }
 
- func Constructor(matrix [][]int) (numMat NumMatrix) { // Constructor O(n^2), SumRegion O(1)
 
- 	rows := len(matrix)
 
- 	if rows == 0 {
 
- 		return
 
- 	}
 
- 	cols := len(matrix[0])
 
- 	numMat.acc = make([][]int, rows+1)
 
- 	for i := 0; i <= rows; i++ {
 
- 		numMat.acc[i] = make([]int, cols+1)
 
- 		for sum, j := 0, 1; i != 0 && j <= cols; j++ {
 
- 			sum += matrix[i-1][j-1] // sum is the sum of curr row
 
- 			numMat.acc[i][j] = sum + numMat.acc[i-1][j] // accumulate curr col
 
- 		}
 
- 	}
 
- 	return
 
- }
 
- func (this *NumMatrix) SumRegion(row1 int, col1 int, row2 int, col2 int) (sum int) {
 
- 	return this.acc[row2+1][col2+1] - this.acc[row2+1][col1] - this.acc[row1][col2+1] + this.acc[row1][col1]
 
- }
 
- /**
 
-  * Your NumMatrix object will be instantiated and called as such:
 
-  * obj := Constructor(matrix);
 
-  * param_1 := obj.SumRegion(row1,col1,row2,col2);
 
-  */
 
 
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