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- type NumMatrix struct {
- acc [][]int
- }
- func Constructor(matrix [][]int) (numMat NumMatrix) { // Constructor O(n^2), SumRegion O(1)
- rows := len(matrix)
- if rows == 0 {
- return
- }
- cols := len(matrix[0])
- numMat.acc = make([][]int, rows+1)
- for i := 0; i <= rows; i++ {
- numMat.acc[i] = make([]int, cols+1)
- for sum, j := 0, 1; i != 0 && j <= cols; j++ {
- sum += matrix[i-1][j-1] // sum is the sum of curr row
- numMat.acc[i][j] = sum + numMat.acc[i-1][j] // accumulate curr col
- }
- }
- return
- }
- func (this *NumMatrix) SumRegion(row1 int, col1 int, row2 int, col2 int) (sum int) {
- return this.acc[row2+1][col2+1] - this.acc[row2+1][col1] - this.acc[row1][col2+1] + this.acc[row1][col1]
- }
- /**
- * Your NumMatrix object will be instantiated and called as such:
- * obj := Constructor(matrix);
- * param_1 := obj.SumRegion(row1,col1,row2,col2);
- */
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