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@@ -0,0 +1,39 @@
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+#include <cstdio>
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+
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+#define Vector Point
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+
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+using namespace std;
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+
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+struct Point {
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+ double x;
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+ double y;
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+ Point(double x, double y) : x(x), y(y) {}
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+ bool operator==(const Point &that) const {
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+ return this->x == that.x && this->y == that.y;
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+ }
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+ Point operator-(const Point &that) const {
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+ return Point(this->x - that.x, this->y - that.y);
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+ }
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+ Point operator+(const Point &that) const {
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+ return Point(this->x + that.x, this->y + that.y);
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+ }
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+};
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+
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+int main() {
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+ double x11, y11, x12, y12, x21, y21, x22, y22;
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+ while (scanf("%lf%lf%lf%lf", &x11, &y11, &x12, &y12) != EOF) {
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+ scanf("%lf%lf%lf%lf", &x21, &y21, &x22, &y22);
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+ Point p1(x11, y11), p2(x12, y12), p3(x21, y21), p4(x22, y22), p5(0, 0);
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+ if (p1 == p3) {
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+ p5 = p1 + ((p2 - p1) + (p4 - p3));
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+ } else if (p1 == p4) {
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+ p5 = p1 + ((p2 - p1) + (p3 - p4));
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+ } else if (p2 == p3) {
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+ p5 = p2 + ((p1 - p2) + (p4 - p3));
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+ } else {
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+ p5 = p2 + ((p1 - p2) + (p3 - p4));
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+ }
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+ printf("%.3lf %.3lf\n", p5.x, p5.y);
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+ }
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+ return 0;
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+}
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